Trending Engineering Technologies
Trending
Engineering Technologies and It's content:-
1.Machine
Learning is the learning in which machine can
learn by its
own
without being explicitly programmed. It is an application of AI
that provide the system the ability to
automatically learn and improve from experience. Here we can generate
a program by integrating input and output of that program.
Syllabus-
- Introduction
- What is Machine Learning
- Types and Applications of ML
- AI vs ML
- Essential Math for ML and AI
- Introduction to Supervised Learning
- Linear Methods for Classification
- Linear Methods for Regression
- Support Vector Machines
- Basis Expansions
- Model Selection Procedures
- Introduction to Unsupervised Learning
- Association Rules
- Cluster Analysis
- Reinforcement Learning
- Introduction to Neural Networks
- The Perceptron
- The Backpropagation Algorithm
- Training Procedures
- Convolutional Neural Networks
- Introduction to Real World ML
- Choosing an Algorithm
- Design and Analysis of ML Experiments
- Common Software for ML
- Setting up OpenAI Gym
- Building and Training the Network
2.Quantum
computing is the use of
quantum-mechanical
phenomena such as superposition and entanglement to perform
computation.
A quantum computer is
used to perform such computation,
which can be implemented theoretically or physically.
Syllabus-
- Quantum Measurements Density Matrices
- Positive-Operator Valued Measure
- Fragility of quantum information: Decoherence
- Quantum Superposition and Entanglement
- Quantum Gates and Circuits
- No cloning theorem & Quantum Teleportation
- Bell’s inequality and its implications
- Quantum Algorithms & Circuits
- Deutsch and Deutsch–Jozsa algorithms
- Grover’s Search Algorithm
- Quantum Fourier Transform
- Shore’s Factorization Algorithm
- Quantum Error Correction: Fault tolerance
- Quantum Cryptography
- Implementing Quantum Computing: issues of fidelity
- Scalability in quantum computing
- NMR Quantum Computing
- Spintronics and QED approaches
- Linear Optical Approaches
- Nonlinear Optical Approaches
- Limits of all the discussed approaches
3.AR
and VR
Virtual
Reality
This
technology immerses users in a completely virtual environment that is
generated by a computer. The most advanced VR experiences even
provide freedom of movement – users can move in a digital
environment and hear sounds. Moreover, special hand controllers can
be used to enhance VR experiences.
Augmented
Reality
In
augmented reality, users see and interact with the real world while
digital content is added to it. Think of Pokemon Go – millions of
people all over the world have been rushing with their smartphones in
search for small virtual creatures. That’s the most vivid example
of augmented reality.
Syllabus-
- VR/AR Industry Overview and Case Studies
- Enterprise, education, entertainment, medical
- VR Tools and Development Environments
- Review of high-end and consumer headsets
- Review of VR distribution environments
- Review of MagicLeap and Hololens
- Editing and Creating 360 Photography and Video for VR/AR
- Immersive storytelling
- What is stereoscopic video
- 360 Cameras introductions
- Editing 360 video with Adobe Premiere
- Exporting and embedding 360 video
- Introduction to Creating Virtual Environments in Unity
- UNITY VR basics
- How to create 3D models with BLENDER
- Create a VR environment
- Using light controls and physics
- Exporting UNITY for Oculus Rift
- Exporting UNITY VR experiences for the web
- Introduction to WebVR and A-Frame
- A-Frame installation, elements, and components
- Creating A-Frame Scenes
- Using textures and cameras
- Importing 3d models
- Adding Animation
- Creating an Interactive VR Game with A-Frame
- How the game will work
- Installing a physics engine
- Applying physics and interaction
- Adding spatial sound
- Hosting the game on the open web
- Creating an AR Avatar Using A-Frame
- How AR works
- Coding an AR application with A-Frame
- Creating a custom marker
- Adding interaction to your Avatar
- Adding GeoLocation
4.The
Internet of Things,
or IoT,
is a system of interrelated computing devices, mechanical and digital
machines, objects, animals or people that are provided with unique
identifiers (UIDs) and the ability to transfer data over a network
without requiring human-to-human or human-to-computer interaction.
Syllabus-
1. Basics of IOT
- What is IOT?
- Network Architecture.
- Device Architecture.
- What is Embedded?
- Why we used Embedded system in IOT.
- Application of IOT.
2. Basic Hardware in IOT
- Basic Electronics Components of IOT
- LED
- Resistors
- Capacitors
- Transistors
- Relay
- Switch
- Diode
- Zener Diode
3.Controller use in IOT
- What is Arduino & ESP8266?
- History of Arduino & ESP8266
- Hardware and Software Description
- Comparison between Arduino and ESP8266.
- Programming Software
4. HANDS ON SESSION USING ARDUINO and ESP8266
- Glow the LED
- Different pattern of LED
- Pull up and pull down condition of the switch
- LED by switch
- LED by two switch
- Hello print on LCD
- Different name pattern on LCD
Click
for more
5. IOT Communication Protocols
- Wireless Protocols (SPI, I2C, USART, UART, Modbus)
- Networking Protocols(OSI Reference Model, TCP/IP, Ethernet)
6. IOT Communication Module
- RF Module
- Bluetooth module
- GSM Module
- LAN Module
- Wifi Module
5.
Blockchain is a time-stamped series of immutable
record of data that is managed by the cluster of computers not owned by
any single entity. Each of these blocks of data (i.e. block) are
secured and bound to each other using cryptographic principles (i.e.
chain).
Syllabus-
1.Introduction
●Evolution
of Money
●Introduction
to Blockchain
2.
Cryptography
●Hash
Functions
●Finite
Fields and Elliptic Curves
●Elliptic
Curve Cryptography
●Signing
/ Verifying Messages
3.
Bitcoin
Basics
●Parsing
Transactions
●Signing
/ Verifying Transactions
●Creating
Transactions
●Script
Parsing and Processing
●Address
Construction / Private
Key
WIF Format Construction
●Network
Message Parsing
Blocks
and Mining
●Parsing
Blocks
●Validating
PoW
●Target
and Difficulty Calculation
●Merkle
Tree Construction
●Merkle
Proofs
●SegWit
Wallets
and Clients
●Bitcoin
Core API
●HD
Wallets (BIP 32/39/44)
Smart
Contract Pitfalls,
Testing
and Debugging
●Dangers
and Exploits
●Writing
Tests
●Smart
Contract Best Practices
●Formal
Verification
4.Scaling
Solutions
●Payment
and State Channels
●The
Lightning Network
●Developing
a LApp
●Ethereum
Plasma
5.
Advanced Topics
●Privacy
and Anonymity in
Blockchains
●PoS
/ DPoS
●Proof
of Space-time
●Hyperledger
/ Private
Blockchains
6.Ethereum
Basics
●Smart
Contracts
●Nodes
●Transactions
●Gas
and Fees
●Ethereum
Structure
Traditional
and Decentralized
Applications
●Decentralized
Application
Development
●Similarities
and Differences
●Development
Environment
Setup
●Key
Developer Tools
Smart
Contracts
●Introductory
Smart Contracts
●Inter-Contract
Execution
●Inheritance
●Libraries
and the Ethereum
Package
Manager
●Smart
Contract System Design
Interaction
with End Users
●Introduction
to Web3
●Building
Truffle for the Web
●Integrating
with React
●Integrating
with Metamask +
Infura
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